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unity的意思,top down engine

时间:2023-05-03 13:16:57 阅读:15738 作者:269

unitylockstepcurrentlytherollbackofaddingandchangingentitiesshouldbestable.ifyouspawnornavigateeentiesinmultiplegame-instiple swillendupinasyncedstate,nomatterhowmanypacketsdroporhowhighthelagis.clientsidepredictionmakessurethatlocalcocol

architectureserveruigettingstartedopenserver.litenet lib/server.litenet lib.SLN runserver-project (enter“1”whenaskedforroom-sizeopensamplesceneinunityhitplayandwaituntilcontion htmousebuse continously spawn new agents,press‘x’tonavigateallagentstoyourcurrentmousepositiongettingstarted (多功能播放器) buildandruntheunityprojectstarttheserver.theroomsizewilldefaultto2afterafewsecondsofnoinputhitplayinunitysoushouldnowhave ttte ngwaituntilbothplayersareconnectedtotheserver.theserverwilldisplayamessagewhenthesimulationhasstarray d.for controls, sameasaboveworkinprogress (orderedbypriority )同步帧速率. ifaclientlagstoomuchorlagcompensation thedelayedinputwion tantlyrollbackthesimulation.theprojectrequiresasolutiontominimizetheneedofroll kforeveryclient.performancespikesarecurerrentltll mtheverypast,arollbackofmany (speak : thousands of ) ) )。 ticksatonceoccur.addingconstraintslikemax.input-offsetandadjustingframeratesforslowclientswillhelpimprovingeveryonesperyonesper kisalsonotoptimized,thiscansavelotsofperformancetoo.rollbackfordespawned (e.g.killed ) entities is not implemented yet, itwillarriveafternavigater combat/projectilesandhealthisworking.dependenciestheecs-projectcurrentlytargets.net framework the server targets.netcore framework2.2. 103 (linktosetup ) referencesinspiredbylockstepframework,in memory of SnpM:

https://github.com/SnpM/坦率的大树/pusesaforkofbepuphysicsfordeterministicphysics 3360

3359 github.com/Sam-vdp/bepuphysics1int

usesfixedmath.netfordeterministicfp-calculations 3360

3359 github.com/asik/fixed math.net

uses sqdxh as ECS框架:

3359 github.com/sschmid/sqdxh-cs harp

theprojectincludesanimplementationexampleusinglitenetlib :

3359 github.com/revenant x/xsd bl/pinitial commitwastargetingthefollowingprotocol 33603359 www.Reddit.com/r/unity RTS

limitationsphysicsvaluesarelimitedto 1000 sokeepyourworldintheselimitationsorshifttheworldwhenyourvaluesbecometoolarge

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