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笔记本突然很大的嗡嗡声,笔记本电脑玩游戏的时候嗡嗡响

时间:2023-05-05 02:19:37 阅读:193137 作者:3205

笔记本突然发出很大嗡嗡声

We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get noticed as much as they deserve.

我们看到Unity制作新游戏的速度越来越快。 由于我们用户的无限创造力,其中许多人被游戏媒体所吸引-其他人没有得到应有的重视。

Unity makes game development accessible to a broad audience, but creating awesome games is not always enough in itself. Luckily, there’s lots of articles and blog posts about how to get games noticed. We have linked to some of the best in this blog post.

Unity使游戏开发可为广大用户所用,但创造出色的游戏本身并不总是足够的。 幸运的是,有很多关于如何吸引游戏的文章和博客文章。 我们已链接到此博客文章中的一些最佳文章。

One important point raised in several of the articles is that building buzz and making sure your game gets noticed is something you should start doing long before your game is released. So if you’re thinking “Well before I think of spreading awareness I first need to actually make my game LOL”, well, then you’re probably mistaken.

在几篇文章中提到的一个重要观点是,建立嗡嗡声并确保您的游戏受到关注是您在发布游戏之前就应该开始做的事情。 因此,如果您正在考虑“好,在我开始传播意识之前,我首先需要真正使我的游戏成为LOL” ,那么,您可能会误会了。

Go on, read on!

继续读下去!

How To Use And Abuse The Gaming Press And How The Gaming Press Wants To Use and Abuse You. Kieron Gillen has written an excellent article on how to get your game in the gaming press – from the insider point of view of a gaming press journalist.

如何使用和滥用游戏机以及游戏机如何使用和滥用您。 Kieron Gillen写了一篇很棒的文章,介绍了如何从游戏新闻记者的内部人士的角度了解游戏中的游戏。

The secret is that we actually want to write about you. When someone has a phenomenal amount of work to do before the nineteen day clock ticks down to deadline, anyone able to present them something interesting to fill their pages saves them an amount of work. While games writers try to stay aware of what’s happening in the games scene, and will go after anything that attracts their attention, by going after the games press you hugely increase your chance for favourable coverage.

这个秘密就是我们真正想写写你。 当某人在十九天的时钟滴答作响之前要完成大量工作时,任何能够向他们展示一些有趣内容的人都可以为他们节省很多工作。 尽管游戏编写者会尽力了解游戏场景中发生的事情,并且会竭尽所能吸引他们的注意力,但在游戏出版之后,您将大大增加获得有利报道的机会。

The Idiot’s Guide to Marketing Your Indie Game Michael Rose, one of the editors at indiegames.com, has written the perhaps most straight article on how to market your indie game, with focus on how to get it featured in blogs and magazines.

愚蠢的独立游戏营销指南》 indiegames.com的编辑之一xrpdwx(Michael Rose)撰写了关于如何营销独立游戏的最直接的文章,重点是如何使它在博客和杂志上有特色。

Nitty gritty time it is. In this guide, I’ll be explaining exactly what it is you, the budding games developer, should be providing me, the eager games journalist, with.

时光倒流。 在本指南中,我将确切地解释您是什么,即萌芽的游戏开发人员,应为我,热切的游戏记者提供帮助。

Building Buzz for Indie Games Paul Tayler has written an article on how to build buzz that discusses such things as building a following around your game, writing a good press release, doing maintenance and keeping momentum post-release, doing previews and release hype, and how to handle reviews. Some things in the article should be taken with a grain of salt, but there are a lot of good bits in there.

为独立游戏建立嗡嗡声Paul Tayler写了一篇有关如何建立嗡嗡声的文章,讨论了诸如在游戏中建立baddn,编写良好的新闻稿,进行维护并在发行后保持势头,进行预览和发行炒作之类的事情,以及如何处理评论。 文章中的某些内容应该与一粒盐一起服用,但是其中有很多好处。

Marketing anything takes a lot of time and effort. Most small indies skew their efforts far too far towards production and away from marketing: this is one of the reasons why so few are a genuine commercial success, and why many high-quality games generate minimal revenue.

营销任何东西都需要大量时间和精力。 大多数小型独立开发者将他们的努力偏向生产,而不是推向市场:这就是为什么真正的商业成功如此之少,以及许多高质量游戏产生最低收益的原因之一。

The Zero Budget Indie Marketing Guide Rodain Joubert has written an article on marketing targeted at small indie teams. He writes about being visible in the indie games community, the importance of a nice presentation of your game in trailer videos and announcements, getting feedback from players, and about the importance of knowing the game media.

零预算独立营销指南 Rodain Joubert写了一篇针对小型独立团队的营销文章。 他写道,在独立游戏社区中广为人知,在预告片和公告中很好地展示游戏的重要性,获得玩家的反馈,以及了解游戏媒体的重要性。

This guide is for anybody who has a nice game under their belt and wants to give it some more exposure. It doesn’t matter if you’re just a two-bit dev submitting simple concepts to some backwater forum. In fact, it’s probably better if you are: this article is geared towards you, and can help you make the most of something that would otherwise disappear into the murky undercity of the Internet.

本指南适用于那些拥有出色游戏能力并希望对其进行更多介绍的人。 如果您只是一位两位开发人员,可以向一些死水论坛提交简单的概念,那就没关系。 实际上,如果您愿意的话,可能会更好:本文是针对您的,可以帮助您充分利用本来会消失在Internet阴暗的都市中的东西。

Forums An easy way to increase your exposure in the indie community is to participate in the various forums dedicated to indie game development.

论坛增加您在独立社区中的知名度的简单方法是参加各种致力于独立游戏开发的论坛。

Unity Forums The Unity forums are of course the best place to discuss Unity game development specifically. The community is very friendly and helpful.

Unity论坛 Unity论坛当然是专门讨论Unity游戏开发的最佳场所。 该社区非常友好和乐于助人。

Indie Gamer Forums The Indie Gamer Forums have forums for anything from announcements and portfolios to business, game design, and indie lifestyle. Also follow the blog.

独立游戏者论坛独立游戏者论坛提供了从公告和投资组合到业务,游戏设计和独立生活方式等各种论坛。 也请关注博客 。

TIGSource Forums TIGForums have forums dedicated to GDC, TIGJams, announcements, the quirky TIGSource competitions, and more. Also follow the blog.

TIGSource论坛 TIGForums有专门针对GDC,TIGJams,公告,古怪的TIGSource竞赛等的论坛。 也请关注博客 。

Don’t Forget us when You’ve Become Rich and Famous… One last thing – for a long time, Unity became increasingly popular, largely without a marketing budget, dependent mostly on word of mouth and presence in the indie community, much like the techniques described above. Here at Unity Technologies, it always gives us a warm fuzzy feeling when people mention in announcements, press releases, interviews, or other public communications that they used Unity to make their game. Nobody is obligated to do this, it just makes us happy when people help spread awareness of Unity. In the end it also gives us even more resources (mentally and financially) to keep making Unity even better and provide top notch support.

当您变得富有和成名时,不要忘了我们…最后一件事–很长一段时间以来,Unity变得越来越流行,很大程度上没有营销预算,主要取决于口碑和在独立社区中的存在,就像上述技术。 在Unity Technologies,当人们在公告,新闻稿,采访或其他使用Unity制作游戏的公共通讯中提到时,它总是给我们一种温暖的模糊感。 没有人有义务这样做,当人们帮助传播Unity意识时,这只会使我们感到高兴。 最后,它还为我们提供了更多的资源(从精神上和财务上),以使Unity变得更好,并提供一流的支持。

翻译自: https://blogs.unity3d.com/2009/10/05/building-buzz-for-your-game/

笔记本突然发出很大嗡嗡声

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