首页 > 编程知识 正文

PRT and Irradiance Volume different

时间:2023-05-03 11:05:30 阅读:234021 作者:4397

https://www.gamedev.net/forums/topic/442871-prt-and-irradiance-volume/
Posted April 10, 2007

Yes PRT and Irradiance Volumes are very similar, both are interested in modelling the effect of light and geometry on a given number of points within a scene, and describing those per-sample points using a compact method.

Some differences however :

Irradiance Volumes will include static light sources in the per-sample calculation, PRT is interested solely in HOW the light is transferred at a sample point.

Often PRT only considers the upper hemisphere above a sample point (this is not the case when SSS is considered), while irradiance volumes consider the full sphere of visibility.

You can basically look at these concepts as two parts of the same equation :

Irradiance Volume = Samples of Incident Lighting

So you sample an irradiance volume to give you an incident lighting function, which can be combined with a PRT signal to produce runtime radiance values.

版权声明:该文观点仅代表作者本人。处理文章:请发送邮件至 三1五14八八95#扣扣.com 举报,一经查实,本站将立刻删除。