时间:2023-05-03 16:07:01 阅读:250546 作者:3243
transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 方法一: transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);
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