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绘制游戏地,游戏地制作过程

时间:2023-05-04 11:58:56 阅读:252409 作者:4003

运行结果:

源代码:

#include <windows.h>#include <tchar.h>#pragma comment(lib, "winmm.lib")//调用PlaySound函数所需库文件t#define WINDOW_WIDTH 450#define WINDOW_HEIGHT 450#define WINDOW_TITLE L"地图拼接"const int rows = 8;const int cols = 8;HINSTANCE hInst;HDC hdc;//画布HDC mdc;HBITMAP fullmap;int MyWindowClass(HINSTANCE);BOOL InitInstance(HINSTANCE, int);LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);void MyDraw(HDC);/*****************************************************************************************************************在不同的应用程序中,在此处添加相关的全局变量******************************************************************************************************************/int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPreInstace,LPSTR lpCmdLine, int nCmdShow) {MyWindowClass(hInstance);PlaySound(L"sound.wav", NULL, SND_FILENAME| SND_ASYNC| SND_LOOP);//循环播放背景音乐if(!InitInstance(hInstance, nCmdShow))return FALSE;MSG msg;while(GetMessage(&msg, NULL, 0, 0)) {TranslateMessage(&msg);DispatchMessage(&msg);}return msg.wParam;}int MyWindowClass(HINSTANCE hInstance){WNDCLASSEX wcex;wcex.cbSize = sizeof(WNDCLASSEX);wcex.style = CS_HREDRAW | CS_VREDRAW;wcex.lpfnWndProc = WndProc;wcex.cbClsExtra = 0;wcex.cbWndExtra = 0;wcex.hInstance = hInstance;wcex.hIcon = NULL;wcex.hCursor = LoadCursor(NULL, IDC_ARROW);wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);wcex.lpszMenuName = NULL;wcex.lpszClassName = L"gamebase";wcex.hIconSm = NULL;return RegisterClassEx(&wcex); }/*****************************************************************************************************声明地图数组,进行图块贴图,完成地图拼接*****************************************************************************************************/BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){hInst = hInstance;HWND hwnd = CreateWindow(L"gamebase", WINDOW_TITLE, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);if(!hwnd)return FALSE;MoveWindow(hwnd, 10, 10, WINDOW_WIDTH, WINDOW_HEIGHT, true);ShowWindow(hwnd, nCmdShow);UpdateWindow(hwnd);int mapIndex[rows][cols] = {{2,2,2,0,0,1,0,1},{0,2,2,0,0,0,1,1},{0,0,2,0,0,0,0,1},{2,0,0,0,0,0,2,2},{2,2,0,0,0,2,2,2},{2,0,0,0,2,2,0,0},{0,0,0,2,2,0,0,1},{0,0,2,0,0,0,1,1}};HDC bufdc;hdc = GetDC(hwnd);mdc = CreateCompatibleDC(hdc);bufdc = CreateCompatibleDC(hdc);//地图块句柄fullmap = CreateCompatibleBitmap(hdc, rows*50, cols*50);// 形成位图SelectObject(mdc, fullmap); HBITMAP map[3];wchar_t filename[20];//加载表示小地图的位图for(int i = 0; i != 3; ++i){swprintf_s(filename, L"map%d.bmp", i); map[i] = (HBITMAP)LoadImage(NULL, filename, IMAGE_BITMAP, 50, 50, LR_LOADFROMFILE);}//计算数组中对应的小地图位置for(int i = 0; i != rows; ++i)for(int j = 0; j != cols; ++j){SelectObject(bufdc, map[mapIndex[i][j]]);int x = i * 50;//求小地图的X坐标int y = j * 50;//求小地图的Y坐标BitBlt(mdc, x, y, 50, 50, bufdc, 0, 0, SRCCOPY);}SelectObject(mdc, fullmap);MyDraw(hdc); ReleaseDC(hwnd, hdc); DeleteDC(bufdc);for(int i = 0; i != 3; ++i)DeleteObject(map[i]);return TRUE;}LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){PAINTSTRUCT ps;switch(message){case WM_PAINT:hdc = BeginPaint(hwnd, &ps);MyDraw(hdc);EndPaint(hwnd, &ps);break;/**************************************************************************************************************在退出程序前,往往在此处删除创建的相关资源***************************************************************************************************************/case WM_DESTROY:PostQuitMessage(0);break;default:return DefWindowProc(hwnd, message, wParam, lParam);}return 0;}/***************************************************************************************************************在函数MyDraw()中进行相关绘制工作****************************************************************************************************************/void MyDraw(HDC hdc){BitBlt(hdc, 10, 10, rows*50, cols*50, mdc, 0, 0, SRCCOPY);}

 

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