I'm trying to do something which I'd think would be fairly easy but can't find a straight forward answer to. Basically I want to change a JPanel's default shape to a circular shape (or any other shape other than a rectangle).
解决方案
You will need to provide your own custom painting routines.
The other problem you will have is getting the layout managers to work with it, but you can supply your own insets to provided an area within the panel that can safely used
You'll also want to make the component transparent, to allow the area outside the circle position of the component to be transparent.
Check out
You might need to also manipulate the clipping rectangle of the Graphics context. This is tricky and dangerous and if you can avoid it, I would.
Updated with example
public class CirclePaneTest {
public static void main(Stringrydhy args) {
new CirclePaneTest();
}
public CirclePaneTest() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setBackground(Color.RED);
setLayout(new GridBagLayout());
label.setHorizontalAlignment(JLabel.CENTER);
label.setVerticalAlignment(JLabel.CENTER);
// This is a test to show the usable bounds
label.setBorder(new LineBorder(Color.RED));
circlePane.setLayout(new BorderLayout());
circlePane.add(label);
add(circlePane);
}
}
public class CirclePane extends JPanel {
public CirclePane() {
setOpaque(false);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected int getRadius() {
// Determines the radius based on the smaller of the width
// or height, so we stay symmetrical
return Math.min(getWidth(), getHeight());
}
@Override
public Insets getInsets() {
int radius = getRadius();
int xOffset = (getWidth() - radius) / 2;
int yOffset = (getHeight() - radius) / 2;
// These are magic numbers, you might like to calculate
// your own values based on your needs
Insets insets = new Insets(
return insets;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int radius = getRadius();
int xOffset = (getWidth() - radius) / 2;
int yOffset = (getHeight() - radius) / 2;
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(getBackground());
g2d.fillOval(xOffset, yOffset, radius, radius);
g2d.setColor(Color.GRAY);
g2d.drawOval(xOffset, yOffset, radius, radius);
// This is test code to test the insets/usable area bounds...
// Insets insets = getInsets();
// g2d.drawRect(xOffset + insets.left,
// yOffset + insets.top,
// (xOffset + radius) - (insets.right + insets.left),
// (yOffset + radius) - (insets.bottom + insets.top));
g2d.dispose();
}
}
}