首页 > 编程知识 正文

opengl proamming guide chapter 8Procedural Texturing

时间:2023-05-03 17:38:20 阅读:276181 作者:4884

generally, this chapter will cover using computation in shaders to supply quality versions of what might normally come from large texture maps, complex geometry, or expensive multisampling. however, accessing thexture will not be forbidden. we will occasionally use them as side tables to drive the calculations performed in the shaders.
Procedural Texturing

the fact that we have a full-featured, high-level programming language to express the processing at each fragment means that we can algorithmically compute a pattern on a object’s surface. we can use this freedom to create a wide variety of rendering effects that would not be possible otherwise. we can also algorithmically compute the content of a volume from which a surface is cut away, as in a wood object made from a tree. this can lead to a result superio

版权声明:该文观点仅代表作者本人。处理文章:请发送邮件至 三1五14八八95#扣扣.com 举报,一经查实,本站将立刻删除。