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魔术师发牌问题的java实现,魔术师发牌问题图解

时间:2023-12-28 11:56:54 阅读:327999 作者:VMQA

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JAVA斗地主如何实现发牌和出牌功能

用随机的方式生成54张牌(即数字或者其他方式),按顺时针方向,依次给每个人一个数字。直到剩最后三张。

出牌:先判断出牌方选中的牌是否符合规则。是的话。则该人的数值列表中去掉相应的牌。桌面上显示它出示的牌。出完牌还得判断游戏是否结束。如果他的牌下完了。游戏就结束了

java 52张 扑克牌 问题

识别类:

一张牌:public class Card{};

一副牌:public class Poker{};

带main方法的类用于实现洗牌和切牌:public class Shuffle{};

识别属性:

class Card:

一张牌应该具有花色和点数这两个属性:

private color; //花色

private value; //点数

class Poker:

一副牌有54张牌,四种花色,每种花色都有2~A的点数:

static Card[] cards=new Card[54];// 每副扑克都有54张牌;

static String[] colors={"红桃","黑桃","方块","梅花"}; //每副牌都有四种花色;

static String values[]={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};//每个花

色的点数

定义类:

public class Card{

String color;

String value;

//定义一个构造函数用于初始化点数2~A的牌

public Card(String color,String value){

this.color = color;

this.value = value;

}

//定义一个构造函数用于初始化大王和小王

public Card(String value){

this.color=""; //如果不给color赋值的话,洗牌和切牌后的大小王前面会显示“null”

this.value = value;

}

// 取一张牌的花色

public String getcolor() {

return color;

}

// 取一张牌的值

public String getvalue() {

return value;

}

}

public class Poker{

static Card[] cards=new Card[54];

static String[] colors={"红桃","黑桃","方块","梅花"};

static String values[]={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};

//构造方法Poker()用于初始化这副扑克

public Poker() {

for (int i = 0; i colors.length; i++) {

for (int j = 0; j values.length; j++) {

cards[i * 13 + j] = new Card(colors[i], values[j]);

}

}

cards[52] = new Card("小王");

cards[53] = new Card("大王");

}

//方法getCard()用于获取一张牌的花色和点数

public Card[] getCard() {

return Poker.cards;

}

//方法Show()用于显示一副新的扑克

public void Show() {

……………………

}

public class Shuffle {

static Poker poker = new Poker();

static Card[] cards = new Card[54];

//方法random用于返回一个不重复的数组

public static int[] random(int length) {

int[] a = new int[length];

for (int i = 0; i length; i++) {

a[i] = (int) (Math.random() * length);//产生一个0到length的随机数

for (int j = 0; j i; j++) {

if (a[j] == a[i]) {//比较是否相等,如果相等则重新产生

i--;

break;

}

}

}

return a;

}

//方法xipai()用于将所得的随机数组的值赋值给牌的下标

public static void xipai() {

int[] b = new int[54];

b = random(54);//调用random方法产生一个长度为54的不重复的随机数组

cards = poker.getCard();

Card temp = null;

for(int i = 0; i b.length; i++){ //开始遍历数组实现重新排列

int k = b[i];

temp = cards[k];

cards[i] = cards[k];

cards[k] = temp;}

//输出洗牌后的扑克

……………………

……………………

}

//方法qiepai()实现扑克的切牌操作

public static void qiepai(int length) {

int number = (int) (Math.random() * length);//产生一个随机数

System.out.println("随机数为:" + number);//显示随机数是多少

Card[] temp = new Card[length];

int start = number;//设置切牌后的起点位置

for (int i = 0; i length - number; i++) {

temp[i] = cards[start++];//将切点后面的牌暂时放入temp数组中

}

for (int j = 0; j number; j++) {

temp[length - number + j] = cards[j];//将切点前面的牌加入temp数组中

}

for (int k = 0; k length; k++) {

cards[k] = temp[k];}

//输出切牌后的扑克

……………………

……………………

}

//main方法

public static void main(String[] args) {

Poker newpoker = new Poker();

newpoker.Show();//调用Show()方法显示一副新扑克

xipai();//调用xipai()方法显示洗牌过后的扑克

qiepai(54);//调用qiepai()方法显示切牌以后的扑克

}

}

参考资料:

扑克牌实现洗牌发牌,显示各家手上的牌并统计各家的牌中有几组对子,几组三条(例如三个A),几组同花

1500行。。。。搞笑。200行左右。

这个对对子的处理,存在一个问题,就是有一个三条的存在,那么该算成是几对呢?

 按排列算法的话,是一共有三对,在这里只算出了两对,想要算出三对,会麻烦一些。

import java.util.ArrayList;

import java.util.Arrays;

import java.util.Comparator;

import java.util.List;

import java.util.Random;

public class Cards {

public static void main(String[] args) {

ListCard list = new ArrayListCard();

for (int i = 0; i 4; i++) {

for (int j = 1; j = 13; j++) {

Card card = new Card();

card.type = i;

card.serial = j;

card.execute();

list.add(card);

}

}

//

Card[] west = licensing(list, 13);

Card[] east = licensing(list, 13);

Card[] north = licensing(list, 13);

Card[] south = licensing(list, 13);

System.out.println("玩家[west]手中的牌是" + Arrays.toString(west));

System.out.println("玩家[east]手中的牌是" + Arrays.toString(east));

System.out.println("玩家[north]手中的牌是" + Arrays.toString(north));

System.out.println("玩家[south]手中的牌是" + Arrays.toString(south));

assort(west, "west");

assort(east, "east");

assort(north, "north");

assort(south, "south");

}

// 发牌,随机取出,相当于洗牌

public static Card[] licensing(ListCard list, int len) {

Random random = new Random();

Card[] cards = new Card[len];

int cardIndex = 0;

for (int i = 0; i len; i++) {

int index = random.nextInt(list.size());

cards[cardIndex++] = list.remove(index);

}

// 排序

Arrays.sort(cards, new ComparatorCard() {

@Override

public int compare(Card o1, Card o2) {

if (o1.type != o2.type) {

return o1.type - o2.type;

}

return o1.serial - o2.serial;

}

});

return cards;

}

public static void assort(Card[] cards, String username) {

System.out.print("玩家[" + username + "]");

ListCard[] towList = new ArrayListCard[]();

ListCard[] threeList = new ArrayListCard[]();

Card[] tow = null;

Card[] three = null;

for (int i = 0; i cards.length - 1; i++) {

tow = new Card[2];

three = new Card[3];

tow[0] = cards[i];

three[0] = cards[i];

for (int j = i + 1; j cards.length; j++) {

if (cards[i].type == cards[j].type) {

continue;

}

if (cards[i].serial == cards[j].serial) {

tow[1] = cards[j];

towList.add(tow);

three[1] = cards[j];

for (int k = 0; k cards.length; k++) {

if (three[0].type == cards[k].type

|| three[1].type == cards[k].type) {

continue;

}

if (three[1].serial == cards[k].serial) {

three[2] = cards[k];

threeList.add(three);

}

}

break;

}

}

}

ListCard[] flower = new ArrayListCard[]();

// 三张连续的即为同花

for (int i = 0; i cards.length - 2; i++) {

three = new Card[3];

three[0] = cards[i];

three[1] = cards[i + 1];

three[2] = cards[i + 2];

if (three[0].type != three[1].type

|| three[2].type != three[1].type) {

continue;

}

if (three[1].serial - three[0].serial != 1

|| three[2].serial - three[1].serial != 1) {

continue;

}

flower.add(three);

}

System.out.println();

System.out.print("t有对子" + towList.size() + "组");

outList(towList);

System.out.println();

System.out.print("t有三条" + threeList.size() + "组");

outList(threeList);

System.out.println();

System.out.print("t有同花" + threeList.size() + "组");

outList(flower);

System.out.println();

}

public static void outList(ListCard[] list) {

for (int i = 0; i list.size(); i++) {

Card[] cards = list.get(i);

System.out.print(Arrays.toString(cards));

}

}

}

class Card {

String[] types = { "黑桃", "红桃", "梅花", "方块" };

int type = 0;

int serial = 0;

String name = null;

public void execute() {

name = types[type];

switch (serial) {

case 1:

name += "A";

break;

case 11:

name += "J";

break;

case 12:

name += "Q";

break;

case 13:

name += "K";

break;

default:

name += serial;

break;

}

}

public String toString() {

return name;

}

}

java52张扑克牌问题

使用JAVA编写以下程序:

1、请定义一个名为Card的扑克牌类,该类有两个private访问权限的字符串变量face和suit;分别描述一张牌的牌面值(如:A、K、Q、J、10、9、……3、2等)和花色(如:“黑桃”、“红桃”、“梅花”、“方块”);定义Card类中的public访问权限的构造方法,为类中的变量赋值;定义protected访问权限的方法getFace(),得到扑克牌的牌面值;定义protected访问权限的方法getSuit(),得到扑克牌的花色;定义方法toString(),返回表示扑克牌的花色和牌面值字符串(如“红桃A”、“梅花10”等)。

2、若应用程序的main方法中,定义字符串数组f和s;分别表示扑克牌的牌面值和花色;定义52个元素的Card类型数组deck,用来存放4个花色的52张牌。如下所示。

String f[] = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};

String s[] = {"黑桃","红桃","梅花","方块"};

Card deck = new Card[52];

(1)使用Card类的构造方法给deck数组的52张牌赋值,要求数组中先存放黑桃花色的A、2、3、……、K;然后是红桃花色的A、2、3、……、K;梅花花色的A、2、3、……、K;方块花色的A、2、3、……、K。请写出实现上述功能的程序段。

(2)请编写模拟洗牌的完整程序,即把数组deck中的扑克牌随机打乱存放顺序。

原题如下:

引用内容

private String face; // A, K, Q, J, 10, ... 2

private String suit; // Spade, Heart, Club, Diamond

public Card(String suit, String face) {

this.face = face;

this.suit = suit;

}

protected String getFace() {

return face;

}

protected String getSuit() {

return suit;

}

public String toString() {

return suit + " " + face;

}

解题,完成程序解:

程序代码

package poker;

public class Card {

private String face; // A, K, Q, J, 10, ... 2

private String suit; // Spade, Heart, Club, Diamond

public Card(String suit, String face) {

this.face = face;

this.suit = suit;

}

protected String getFace() {

return face;

}

protected String getSuit() {

return suit;

}

public String toString() {

return suit + " " + face;

}

public static void shuffle(Card[] deck, int startIndex, int size,

int splitIndex) { //shuffle洗牌

System.out.println("startIndex:" + startIndex);

if (splitIndex * 2 size) { //if rand is 30

Card.swap(deck, startIndex, splitIndex, size - splitIndex); //[52]、0、30、22

shuffle(deck, size - splitIndex, splitIndex, size - splitIndex); //[52]、22、30、22

} else if (splitIndex * 2 size) { //if rnd is 10

Card.swap(deck, startIndex, size - splitIndex, splitIndex); //[52]、0、42、10

shuffle(deck, startIndex, size - splitIndex, splitIndex); //[52]、0、42、10

} else {

Card.swap(deck, startIndex, splitIndex, splitIndex);

}

}

public static void swap(Card[] deck, int srcIndex, int dstIndex, int size) { //交换

//SRC是在本位置显示:source的缩写,源的意思 HREF是点击后连接的目标:HyperlinkReference,超链接引用

String face = "";

String suit = "";

for (int i = 0; i size; i++) {

face = deck[srcIndex + i].face;

suit = deck[srcIndex + i].suit;

deck[srcIndex + i].face = deck[dstIndex + i].face;

deck[srcIndex + i].suit = deck[dstIndex + i].suit;

deck[dstIndex + i].face = face;

deck[dstIndex + i].suit = suit;

}

}

/**

* @param args

*/

public static void main(String[] args) {

//第一问解答

Card[] deck = new Card[52];

String f[] = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J",

"Q", "K"};

String s[] = {"Spade", "Heart", "Club", "Diamond"};

for (int i = 0; i s.length; i++) {

for (int j = 0; j f.length; j++) {

deck[i * 13 + j] = new Card(s[i], f[j]); //依次存入数组之中,每13张一回合

}

}

//第二问解答

int rnd = 0;

int numOfShuffle = 10;

for (int i = 0; i numOfShuffle; i++) {

rnd = (int) Math.abs(Math.random() * 52); //Math.random()返回大于或等于 0.0 但小于 1.0 的伪随机 double 值。

Card.shuffle(deck, 0, deck.length, rnd);

}

// Test

/*

for (int i=0; ideck.length; i++)

{

System.out.println(deck[i]);

} */

}

}

用java程序编写一个发牌的程序。。。跪求了。。。。

1、设计二维数组a[13][4],13代表2,3,4,5,...,K,A , 4代表红黑方梅 13*4=52

2、这样a[0][0]就是红桃2,a[12][3]就是梅花A

按照这么来随机发牌就很简单了,直接随机个一个a[i][j]就可以了。i和j都分别在13和4以内

思路明确了,代码还是自己写比较好

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