首页 > 编程知识 正文

自制c语言小鸟,c语言自己设计程序

时间:2024-03-07 18:23:18 阅读:331682 作者:EJDP

本文目录一览:

我是自学C的,问个小鸟级的问题:请问C语言中的函数到底是什么意思,请详细说下函数概念,谢了,我初学...

函数(function)表示每个输入值对应唯一输出值的一种对应关系

你在C语言里边儿写一个函数,如果不是void类型的,就需要传入参数,然后在该函数中对传入的参数进行处理,最后返回一个值

愤怒的小鸟c语言蓄力条怎么设置

可设置为点击鼠标(或按下键盘某个键)的时间,比如五秒一个循环,按下3秒则使用3/5的力,按下超过五秒就从头蓄力。

满意请采纳!

c语言动画程序会挥动翅膀飞行的小鸟代码,Tc2.0下可运行!代码私信!

#include stdio.h void main()

{

int Password=0,Number=0,price=58,i=0; while( Password != 1234 )

{

if( i = 3 )

return;

i++;

puts("Please input Password: ");

scanf("%d",Password);

} i=0;

while( Number!=price )

{

do{

puts("Please input a number between 1 and 100: ");

scanf("%d",Number);

printf("Your input number is %dn",Number);

}while( !(Number=1  Number=100) );

if( Number = 90 )

{

printf("Too Bigger! Press any key to try again!n");

}

else if( Number = 70  Number  90 )

{

printf("Bigger!n");

}

else if( Number = 1  Number = 30 )

{

printf("Too Small! Press any key to try again!n");

}

else if( Number  30  Number = 50 )

{

printf("Small! Press any key to try again!n");

}

else

{

if( Number == price )

{

printf("OK! You are right! Bye Bye!n");

}

else if( Number  price )

{

printf("Sorry,Only a little smaller! Press any key to try again!n"); }

else if( Number  price )

printf(" Sorry, Only a little bigger! Press any key to try again!n");

}

getch();

}

用c语言编小鸟飞飞飞

#includestdio.h

#includestdlib.h

#includeconio.h

#includetime.h

#includeWindows.h

/********函数变量声明********/

#define PR_Box printf("■")

#define PR_Gold printf("★")

#define PR_Ag printf("☆")

#define PR_FBird printf("Ю")

#define PR_DBird printf("Ф")

#define PR_Land printf("┳┳┯")

#define PR_Bg_TL printf("╔")

#define PR_Bg_TR printf("╗")

#define PR_Bg_DL printf("╚")

#define PR_Bg_DR printf("╝")

#define PR_Bg_X printf("═")

#define PR_Bg_Y printf("║")

#define PR_Blank printf(" ");

int Grade = 1, C_Gold = 0, C_Ag = 0, Score = 0, Delay_time = 1000, Max_blank = 9, Distance = 18;

struct Birds

{

int x, y;

int condition;

};

Birds *Bird = (Birds*)malloc(sizeof(Birds));

struct Bg

{

int x, y;

int l_blank;

int reward[9];

Bg *pri;

Bg *next;

};

Bg *Bg1 = new Bg[sizeof(Bg)];

void Position(int x, int y)

{

COORD pos = { x - 1, y - 1 };

HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(Out, pos);

}

void CreatBird()

{

Bird-x = 41;

Bird-y = 10;

Bird-condition = 0;

}

void CreatBg()

{

Bg *Bg2 = (Bg*)malloc(sizeof(Bg));

Bg1-x = 90; Bg1-y = 8;

Bg2-x = Bg1-x + Distance; Bg2-y = 9;

Bg1-l_blank = Max_blank - Grade;

Bg2-l_blank = Max_blank - Grade;

Bg1-next = Bg2;

Bg1-pri = Bg2;

Bg2-next = Bg1;

Bg2-pri = Bg1;

}

void InsertBg(Bg *p)

{

int temp;

Bg *Bgs = (Bg*)malloc(sizeof(Bg));

Bgs-x = p-pri-x + Distance;

Bgs-l_blank = Max_blank - Grade;

srand((int)time(0));

temp = rand();

if (temp % 2 == 0)//++

{

if ((temp % 4 + p-pri-y + Max_blank - Grade)21)

Bgs-y = p-pri-y + temp % 4;

else

Bgs-y = p-pri-y;

}

else

{

if ((p-pri-y - temp % 4)2)

Bgs-y = p-pri-y - temp % 4;

else

Bgs-y = p-pri-y;

}

Bgs-pri = p-pri;

Bgs-next = p;

p-pri-next = Bgs;

p-pri = Bgs;

}

void Check_Bg(Bg *q)

{

Bg *p = q; int i = 0, temp;

while (++i = 5)

{

if (p-x-4)

p = p-next;

else

{

srand((int)time(0));

temp = rand();

if (temp % 2 == 0)//++

{

if ((temp % 4 + p-y + Max_blank - Grade)21)

p-y = p-y + temp % 4;

else

p-y = p-y;

p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

else

{

if ((p-y - temp % 4)2)

p-y = p-y - temp % 4;

else

p-y = p-y;

p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

}

}

}

void Loop_Bg(Bg *q)

{

Bg *p = q; int i = 0;

while (++i = 5)

{

p-x = p-x - 1;

p = p-next;

if (Bird-x == p-x)

{

Score += 1;

if (Score % 4 == 0 Grade4)

Grade++;

}

}

}

void Prt_Bg(Bg *q)

{

Bg *p = q; int i = 0, k, j;

while (++i = 5)

{

if (p-x0 p-x = 78)

{

for (k = 2; kp-y; k++)

{

Position(p-x + 1, k);

PR_Box; PR_Box; PR_Blank

}

Position(p-x, p-y);

PR_Box; PR_Box; PR_Box; PR_Blank;

Position(p-x, p-y + p-l_blank);

PR_Box; PR_Box; PR_Box; PR_Blank;

k = k + p-l_blank + 1;

for (k; k = 22; k++)

{

Position(p-x + 1, k);

PR_Box; PR_Box; PR_Blank;

}

Position(p-x, 23);

for (k = 1; kDistance / 3 - 2; k++)

PR_Land;

}

p = p-next;

if (p-x == 0)

{

for (j = 2; jp-y; j++)

{

Position(p-x + 1, j);

PR_Blank; PR_Blank;

}

Position(p-x + 1, p-y);

PR_Blank; PR_Blank; PR_Blank;

Position(p-x + 1, p-y + Max_blank - Grade);

PR_Blank; PR_Blank; PR_Blank;

j = j + Max_blank - Grade + 1;

for (j; j = 22; j++)

{

Position(p-x + 1, j);

PR_Blank; PR_Blank;

}

}

}

}

void PrtBg()

{

int i;

Position(1, 1); PR_Bg_TL;

Position(79, 1); PR_Bg_TR;

Position(1, 24); PR_Bg_DL;

Position(79, 24); PR_Bg_DR;

for (i = 3; i = 78; i += 2)

{

Position(i, 1); PR_Bg_X;

Position(i, 24); PR_Bg_X;

}

/*for(i=2;i=23;i++)

{ Position(1,i);PR_Bg_Y;printf("%d",i-1);

Position(79,i);PR_Bg_Y;

}*/

}

void PrtBird()

{

Position(Bird-x, Bird-y - 1);

PR_Blank;

Position(Bird-x, Bird-y);

PR_FBird;

Position(38, 2);

printf("Score:%d", Score);

}

int CheckYN(Bg *q)

{

Bg *p = q; int i = 0;

while (++i = 5)

{

if (Bird-y23)

return 0;

if (Bird-x == p-xBird-y = p-y)

return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y)

return 0;

if (Bird-x == p-xBird-yp-y + p-l_blank)

return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y + p-l_blank)

return 0;

p = p-next;

}

return 1;

}

void Prtfirst()

{

printf("══════════════════════════════════════n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■ C语言版 Flappy Birdn");

printf(" ■■ ■■ 瞎搞人:yypossn");

printf(" ■■ ■■ 瞎搞日期:2014.2n");

printf(" ■■ ■■ 耗时:4小时n");

printf(" ■■■ ■■ 游戏说明:n");

printf(" ■■ 1-按上箭头使鸟起飞n");

printf(" ■■ 2-等级越高,难度越大!n");

printf(" Ю123 ■■■n");

printf("n");

printf(" ■■■ 欢迎各路大神与我探讨C、nC++、VB、PHP、C#n");

printf(" ■■n");

printf(" ■■n");

printf(" ■■ ■■■ n");

printf(" ■■ ■■n");

printf(" ■■ Ф ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳n");

system("pause");

Position(1, 1);

int i = 0;

while (i++40 * 25)

PR_Blank;

}

int main()

{

int i = 0; char ch;

Prtfirst();

PrtBg();

CreatBg();

InsertBg(Bg1);

InsertBg(Bg1);

InsertBg(Bg1);

CreatBird();

while (1)

{

if (!CheckYN(Bg1))

break;

Check_Bg(Bg1);

Prt_Bg(Bg1);

PrtBird();

Loop_Bg(Bg1);

Bird-y = Bird-y + 1;

if (GetAsyncKeyState(VK_UP))

{

Position(Bird-x, Bird-y - 1);

PR_Blank;

Bird-y = Bird-y - 4;

}

while (i++500);

{

Sleep(100);

}

i = 0;

}

Position(38, 10);

printf("You Lost!");

Position(1, 25);

system("pause");

return 0;

}

c语言编程(小鸟)问题 100分求解答在线等

#includestdio.h

#includeconio.h

int main(void)

{

int i,j,t,h,n;

clrscr();

for(h=0;h12;h++)

{

for (t=15;th;t--) printf("n");

for (n=0;n5*h;n++) printf(" ");

for (i=0;i4;i++)

{

for (j=0;j3-i;j++)printf(" ");

printf("/");

for (j=0;j2*i;j++)printf(" ");

printf("\");

for (j=0;j2*(3-i);j++)printf(" ");

printf("/");

for (j=0;j2*i;j++)printf(" ");

printf("\");

printf("n");

for (n=0;n5*h;n++) printf(" ");

}

delay(650);

clrscr();

for (t=15;th;t--) printf("n");

for (n=0;n5*h;n++) printf(" ");

for(i=0;i12;i++)printf(" ");

printf("^");

printf("n");

for (n=0;n5*h;n++) printf(" ");

for(i=0;i10;i++)printf(" ");

printf("/\");

printf("n");

for (n=0;n5*h;n++) printf(" ");

for(i=0;i9;i++)printf(" ");

printf("//");

delay (650);

clrscr();

}

return 0;

}

程序如上,已经修改了,可以实现你说的。

你主要是注意两个变量的控制

for (t=15;th;t--) printf("n");

for (n=0;n5*h;n++) printf(" ");

上面是控制从下到上的输出,

下面是控制从左到右的输出。

for (i=0;i4;i++)

{

for (j=0;j3-i;j++)printf(" ");

printf("/");

for (j=0;j2*i;j++)printf(" ");

printf("\");

for (j=0;j2*(3-i);j++)printf(" ");

printf("/");

for (j=0;j2*i;j++)printf(" ");

printf("\");

printf("n");

for (n=0;n5*h;n++) printf(" ");

}

这个是鸟的输出。

主要是每一行的输出,还要输出

for (n=0;n5*h;n++) printf(" ");下一行前面的空格,就是和前面的

从左到右的控制

for (n=0;n5*h;n++) printf(" ");

其实主要是理解输出的思想。

有问题可以hi我。

c语言游戏编程,下落的小鸟 求代码

下落的小鸟

#includestdio.h

#includestdlib.h

#includeconio.h

#includetime.h

#includeWindows.h

int Grade = 1, Score = 0, Max_blank = 9, Distance = 18;

struct Birds{int x; int y;};  //定义一种Birds数据类型(含3个成员)

Birds *Bird = (Birds*)malloc(sizeof(Birds));  //定义Birds类型 指针变量Bird并赋初值

struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;};  //定义一种Bg数据类型(含5个成员)

Bg *Bg1 = (Bg*)malloc(sizeof(Bg));  //定义Bg类型 指针变量Bg1并赋初值

void Position(int x, int y)  //光标定位函数(用于指定位置输出)

{COORD pos = { x - 1, y - 1 };

HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(Out, pos);

}

void Csh( )  //初始化界面

{

printf("══════════════════════════════════════n");

printf(" ■■ ■■ C语言版 Flappy Bird n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■ 瞎搞人:yyposs原创n");

printf(" ■■ ■■ 瞎搞日期:2014.2n");

printf(" ■■ ■■n");

printf(" ■■ ■■ 改编:鸣蝉百2021.7n");

printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞n");

printf(" ■■n");

printf(" ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■n");

printf(" ■■ ■■ DEVc++运行通过n");

printf("══════════════════════════════════════n");

printf("  按键继续…");

getch( );

system("cls");

}

void PrFK( )  //输出方框(游戏范围区)

{int i;

Position(1, 1); printf("╔");  Position(79, 1); printf("╗");

Position(1, 24); printf("╚");  Position(79, 24); printf("╝");

for (i = 3; i = 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}

for(i=2;i=23;i++)

{ Position(1,i); printf("║");if(i11)printf("0%d",i-1);else printf("%d",i-1);

Position(79,i); printf("║");

}

Position(4, 25); printf("小鸟即将出现,请准备按键起飞… ");

getch( );

Position(4, 25); printf("                                  ");

}

void CreatBg( )  //创建障碍物坐标(便于打印输出)

{Bg *Bg2 = (Bg*)malloc(sizeof(Bg));

Bg1-x = 90; Bg1-y = 8;  //确定障碍物的一对基本坐标(此时值是在游戏框之外)

Bg2-x = Bg1-x + Distance; Bg2-y = 9;  //下一障碍物的基本坐标x、y

Bg1-l_blank = Max_blank - Grade;  //障碍物上下两部分之间的空白距离l_blank

Bg2-l_blank = Max_blank - Grade;

Bg1-next = Bg2; Bg1-pri = Bg2;

Bg2-next = Bg1; Bg2-pri = Bg1;

}

void InsertBg(Bg *p)  //随机改变障碍物的y坐标,让空白通道有上下变化

{int temp;

Bg *Bgs = (Bg*)malloc(sizeof(Bg));

Bgs-x = p-pri-x + Distance;

Bgs-l_blank = Max_blank - Grade;

srand((int)time(0));  //启动随机数发生器

temp = rand( );  //产生一个随机数并赋值给temp

if (temp % 2 == 0)

{if ((temp % 4 + p-pri-y + Max_blank - Grade)21)

Bgs-y = p-pri-y + temp % 4;

else Bgs-y = p-pri-y;

}

else

{if ((p-pri-y - temp % 4)2)Bgs-y = p-pri-y - temp % 4;

else Bgs-y = p-pri-y;

}

Bgs-pri = p-pri; Bgs-next = p;

p-pri-next = Bgs; p-pri = Bgs;

}

void CreatBird( )  //建立小鸟的坐标(初始打印输出小鸟的位置)

{Bird-x = 41; Bird-y = 10;}

int CheckYN(Bg *q)  //判断游戏结束与否(值为0是要结束,为1没有要结束)

{Bg *p = q; int i = 0;

while (++i = 5)

{if (Bird-y23)return 0;

if (Bird-x == p-xBird-y = p-y)return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y)return 0;

if (Bird-x == p-xBird-yp-y + p-l_blank)return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y + p-l_blank)

return 0;

p = p-next;

}

return 1;

}

void Check_Bg(Bg *q)  //核查开头的障碍物坐标是否在游戏区内

{Bg *p = q; int i = 0, temp;

while (++i = 5)

{if (p-x-4)p = p-next;

else

{srand((int)time(0));  temp = rand();

if (temp % 2 == 0)

{if ((temp % 4 + p-y + Max_blank - Grade)21)p-y = p-y + temp % 4;

else p-y = p-y; p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

else

{if ((p-y - temp % 4)2)p-y = p-y - temp % 4;

else p-y = p-y; p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

}

}

}

void Prt_Bg(Bg *q)  //打印输出障碍物(依据其x、y坐标进行相应输出)

{Bg *p = q; int i = 0, k, j;

while (++i = 5)

{if (p-x0 p-x = 78)

{for (k = 2; kp-y; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}

Position(p-x, p-y);

printf("■"); printf("■"); printf("■"); printf(" ");

Position(p-x, p-y + p-l_blank);

printf("■"); printf("■"); printf("■"); printf(" ");

k = k + p-l_blank + 1;

for (k; k = 23; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}

}

p = p-next;

if (p-x == 0)

{for (j = 2; jp-y; j++){Position(p-x + 1, j); printf(" "); printf(" ");}

Position(p-x + 1, p-y);

printf(" "); printf(" "); printf(" ");

Position(p-x + 1, p-y + Max_blank - Grade);

printf(" "); printf(" "); printf(" ");

j = j + Max_blank - Grade + 1;

for (j; j = 22; j++){Position(p-x + 1, j); printf(" "); printf(" ");}

}

}

}

void PrtBird( )  //打印输出小鸟

{Position(Bird-x, Bird-y - 1); printf(" ");

Position(Bird-x, Bird-y); printf("Ю");

Position(38, 2); printf("Score:%d", Score);

}

void Loop_Bg(Bg *q)  //障碍物x坐标左移,并记录成绩

{Bg *p = q; int i = 0;

while (++i = 5)

{p-x = p-x - 1; p = p-next;

if (Bird-x == p-x)

{Score += 1;

if (Score % 4 == 0 Grade4)Grade++;

}

}

}

int main( )

{int i = 0; int t;

while (1)

{

Csh( );PrFK( );CreatBg( );

InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);

CreatBird( );

while (1)

{if (!CheckYN(Bg1))break;

Check_Bg(Bg1);Prt_Bg(Bg1);

PrtBird( );Loop_Bg(Bg1);

Bird-y = Bird-y + 1;

if (GetAsyncKeyState(VK_UP))  //按下了向上方向键

{Position(Bird-x, Bird-y - 1);printf(" ");

Bird-y = Bird-y - 4;

}

Sleep(200);  //程序延时200毫秒(数值大小决定游戏速度快慢)

i = 0;

}

Position(6, 25);

printf("游戏结束!  请输入:0.退出  1.重玩");

scanf("%d",t);

if (t==0)break;

system("cls"); Score = 0;

}

return 0;

}

版权声明:该文观点仅代表作者本人。处理文章:请发送邮件至 三1五14八八95#扣扣.com 举报,一经查实,本站将立刻删除。